Figure 3.15 - Connecting vertices
You can also connect three and four vertices resulting in a face.
Selecting three vertices also creates a new face. However, it is a
common practice to avoid such types of faces. A triangular face usually
breaks edge loops and won't create smooth deformations in animations.
If you have two edges selected, you can also press the F key to connect
them with a face (Figure 3.16).